This page lists all abilities in alphabetical order, showing which cards start with each ability and which cards can unlock them through upgrades.
Abrazarec
Cost: 4 Energy
If hidden, gain 4 block. Deal pierce damage equal to double your block.
Arret
Cost: 3 Energy
Deal 3 melee damage. Apply 3 stagger.
Bandage
Cost: 4 Energy
Exile this wound card (remove from battle).
Barrage
Cost: X Energy
Spend all energy. Deal 2 melee damage X times.
Bash
Cost: 3 Energy
Deal 1 melee damage. Apply 1 stagger.
Biff
Cost: 2 Energy
Deal 1 melee damage. Apply 1 stagger. Gain 1 block.
Bite
Cost: 2 Energy
Deal 2 melee damage. Heal for unblocked damage dealt.
Blade Dance
Cost: 6 Energy
Deal 2 melee damage three times. Gain block equal to the total sword abilities played this fight.
Blood in the Water
Cost: 2 Energy
Gain 6 energy if an enemy is bleeding.
Bloodletting
Cost: 6 Energy
Deal 1 pierce damage. Apply 6 bleed.
Bloody Sunday
Cost: 1 Energy
Gain might equal to the total bleed across all enemies.
Bonk
Cost: 2 Energy
Deal 2 melee damage. Energy cost halved if you have might.
Brace
Cost: 2 Energy
Gain 4 thorns. Gain 2 block.
Bravery
Cost: 0 Energy
Gain 2 might. Exile this card (remove from battle).
Carnage
Cost: 12 Energy
Deal 6 splash damage thrice. Gain 3 stagger.
Cast Blast
Cost: 2 Energy
Spend 6 mana. Deal 6 splash damage.
Cast Cantrip
Cost: 0 Energy
Spend 1 mana. Deal 1 melee damage. Apply 1 stagger.
Cast Force Bolt
Cost: 3 Energy
Spend 2 mana. Deal 6 ranged damage and 3 splash damage.
Cast Implosion
Cost: 2 Energy
Spend 12 mana. Deal 12 splash damage. Defeat enemies with 12 HP or less.
Cast Magic Barrage
Cost: X Energy
Spend all energy and mana (up to equal amounts). Deal 3 ranged damage X times.
Cast Magic Missile
Cost: 1 Energy
Spend 1 mana. Deal 3 ranged damage.
Chop
Cost: 4 Energy
Deal 2 melee damage plus the number of cards played this turn.
Contraband
Cost: 3 Energy
Put 3 copies of this card on the bottom of your deck.
Contratempo
Cost: 3 Energy
Gain 3 thorns. Gain 3 block.
Copy
Cost: 2 Energy
Shuffle 2 temporary copies of this card into your deck.
Coup De Grace
Cost: 10 Energy
Defeat a staggered enemy with less than 100 health.
Coupe
Cost: 6 Energy
Deal 9 melee damage. Cost halved if sword in discard.
Cruel Strike
Cost: 4 Energy
Deal 4 melee damage. Apply 2 stagger.
Crushing Strike
Cost: 6 Energy
Deal 12 melee damage. Apply 3 stagger.
Dark Arts
Cost: 2 Energy
Spend 2 life. Gain 2 mana.
Dark Ritual
Cost: 2 Energy
Spend 2 mana. Spend 2 life. Gain 8 energy.
Death
Cost: 14 Energy
Deal 14 melee damage. If hidden, deal bonus damage equal to total enemies defeated.
Deep Bite
Cost: 2 Energy
Deal 4 melee damage. Heal for unblocked damage dealt.
Deft Balance
Cost: 0 Energy
Remove 2 stagger from yourself.
Drain
Cost: 0 Energy
Cost X. If hidden, deal X pierce damage, heal X, and gain X energy.
Endeavor
Cost: X Energy
Spend all energy. Gain double X block.
Endure
Cost: 6 Energy
Deal 3 melee damage. Gain 3 valor. Gain 3 block.
Entangle
Cost: 2 Energy
Apply 2 stagger to the nearer enemy.
Feint
Cost: 3 Energy
Deal 0 melee damage. Gain 6 block.
Feral Pounce
Cost: 4 Energy
Swap target enemy positions. Deal 4 melee damage.
Finesse
Cost: 3 Energy
Deal 2 melee damage. Gain a Skip.
Fire Arrow
Cost: 0 Energy, 3 Mana
Next bow attack applies 2 burning.
Flurry of Blades
Cost: 8 Energy
Deal melee damage equal to the total sword abilities played this fight.
Frost Arrow
Cost: 0 Energy, 2 Mana
Next bow attack applies 2 stagger.
Furious Chop
Cost: 12 Energy
Deal 12 melee damage. Cost reduced by cards played this turn.
Greater Drain
Cost: 0 Energy
Cost X. If hidden, deal X*2 pierce damage, heal X*2, and gain X*2 energy.
Guard
Cost: 2 Energy
Gain 2 block. Gain 2 energy if you already had block.
Gutshot
Cost: 4 Energy
Deal 6 melee damage. Apply 2 stagger.
Hack and Slash
Cost: 6 Energy
Deal 2 damage 3 times. Apply 2 bleed.
Half Sword
Cost: 6 Energy
Deal 6 melee damage. Gain 6 block.
Harness
Cost: 2 Energy
Spend 2 mana. Gain 4 energy.
Harpy Feathers
Cost: 0 Energy
Next bow attack ignores block.
Heavy Chop
Cost: 6 Energy
Deal 8 melee damage plus the number of cards played this turn.
Hide
Cost: 4 Energy
Gain 1 hidden. Gain a Skip.
High Guard
Cost: 6 Energy
Gain 6 block. Gain 6 thorns.
High Kick
Cost: 2 Energy
Deal 2 melee damage. Apply 1 stagger.
Hold
Cost: X Energy
Spend all energy. Gain X block. Gain X energy.
Improvise
Cost: 2 Energy
Deal 1 melee damage. Gain 1 block.
Knockout
Cost: X Energy
Deal X melee damage. Defeat if the target has X or less life.
Life Sap
Cost: 0 Energy
Lose 2 health. Heal both enemies for 2.
Light Fuse
Cost: 2 Energy
Light the dynamite. Boom can be used next time this card is drawn.
Link Soul
Cost: 1 Energy
Begin tracking all damage you deal.
Loot
Cost: X Energy
Spend all energy. Gain X gold. Exile this card.
Low Kick
Cost: 2 Energy
Deal 1 melee damage. Apply 2 stagger.
Lunging Strike
Cost: 6 Energy
Swap enemy positions. Deal 4 melee damage.
Misericorde
Cost: 2 Energy
Deal 2 pierce damage. Defeat enemy if they have less than 20 health.
Moulinet
Cost: 6 Energy
Deal 2 melee damage three times. Gain 3 skip.
One Thousand Cuts
Cost: 10 Energy
Deal 1 melee damage ten times.
Opportunity
Cost: 0 Energy
Gain 1 energy. Exile this card (remove from battle).
Out For Blood
Cost: 1 Energy
Gain 3 energy if an enemy is bleeding.
Outlast
Cost: 4 Energy
Deal damage equal to your block.
Palisade
Cost: 4 Energy
Gain 2 valor. Gain 2 block.
Parley
Cost: 2 Energy
Deal 4 melee damage. Gain 4 block. Lose 4 gold.
Pillage
Cost: 6 Energy
Deal 3 melee damage three times. Gain 3 gold. Exile this card.
Plunder
Cost: 2 Energy
Deal 2 melee damage twice. Gain 2 gold. Exile this card.
Poison Dip
Cost: 1 Energy
Next bow attack applies 2 poison.
Purple Potion
Cost: 2 Energy
Heal 2 health. Gain 2 mana.
Rampage
Cost: 12 Energy
Gain might equal to cards played this turn. Deal 12 melee damage.
Ready
Cost: 4 Energy
Gain 1 valor. Gain 1 block.
Reap
Cost: 14 Energy
Deal 14 melee damage. Apply 14 bleed. Heal 14 if enemy dies.
Recycle
Cost: 3 Energy
Gain mana equal to the mana cost of this scroll's first ability.
Resist Urge
Cost: 2 Energy
Exile this curse (remove from battle).
Resolve
Cost: 0 Energy
Gain 2 resolve. Exile this card (remove from battle).
Ringen
Cost: 2 Energy
Deal pierce damage equal to your block.
Riposte
Cost: 3 Energy
Gain 3 block. Gain 3 thorns.
Roll and Flank
Cost: 6 Energy
Gain 8 block. Gain 2 hidden.
Salvo
Cost: 6 Energy
Deal 2 twin damage three times.
Savage Bite
Cost: 3 Energy
Deal 6 melee damage. Heal for unblocked damage dealt.
Serrated Tip
Cost: 0 Energy
Next bow attack applies 2 stagger.
Shadow Slash
Cost: 2 Energy
Deal 2 melee damage. If hidden, deal an additional 2 melee damage and apply 4 bleed.
Shimmer
Cost: 6 Energy
Gain 6 block. Gain 6 absorb.
Shock and Awe
Cost: 12 Energy
Gain 6 might. Deal 12 melee damage. Apply 6 stagger.
Shroud
Cost: 4 Energy
Gain 2 hidden. Gain a Skip.
Sinister Strike
Cost: 6 Energy
Deal 6 melee damage. Apply 6 stagger.
Slam
Cost: 8 Energy
Deal 8 damage. Energy cost halved if you have might.
Slash
Cost: 2 Energy
Deal 2 melee damage. Apply 2 bleed.
Smack
Cost: 2 Energy
Deal 2 melee damage. Gain 2 valor.
Soul Drain
Cost: 0 Energy
Cost X. If hidden, deal X pierce damage, heal X, gain X energy, and gain X arcana.
Stalwart
Cost: 3 Energy
Gain 2 valor. Gain 2 block.
Stand Ground
Cost: 2 Energy
Gain 2 might. Gain 2 block.
Stoccata
Cost: 2 Energy
If hidden, gain 2 might. Deal 2 pierce damage.
Stretta
Cost: 1 Energy
Deal 1 pierce damage. Apply 1 stagger.
Suburi
Cost: X Energy
Deal X melee damage. If hidden, deal X more damage.
Swashbuckle
Cost: 4 Energy
Deal 2 melee damage. Apply 2 stagger.
Sweeping Strike
Cost: 6 Energy
Deal 12 splash damage. Gain 3 stagger.
Thunk
Cost: 3 Energy
Deal 3 melee damage. Gain 3 valor.
Trip
Cost: 2 Energy
Deal 2 melee damage. Apply 2 stagger.
Triple Chop
Cost: 6 Energy
Deal 2 melee damage three times.
Trueshot
Cost: 4 Energy
Deal 6 ranged damage. Ignore block.
Twirl
Cost: 4 Energy
Deal 4 melee damage. Gain 4 block.
Vanguard
Cost: 4 Energy
Deal 3 pierce damage plus your current block.
Vigilance
Cost: 2 Energy
Gain 2 might. Gain 2 valor.
Volley
Cost: X Energy
Spend all energy. Deal X twin damage.
Whirlwind
Cost: 6 Energy
Deal 3 splash damage thrice. Gain 3 stagger.