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Encounters

Every type of encounter you'll find behind the dungeon's doors. Concealed doors reveal only their size — Small, Medium, Large.

Combat Encounters

Enemy pairs by floor — full stats and abilities are on the Enemies page.

Frog Ninja Fight
Floor 1 · common · 10 gold · Small door

Fight the Frog Pair, a floor 1 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Goblin Fight
Floor 1 · common · 10 gold · Small door

Fight the Goblin Ambush, a floor 1 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Kobold Fight
Floor 1 · common · 10 gold · Small door

Fight the Kobold Duo, a floor 1 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Rat Pack
Floor 1 · common · 5 gold · Small door

Fight the Rat Pack, a floor 1 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Rat Alchemists
Floor 1 · elite · 50 gold · Large door

Fight the Rat Alchemists, a floor 1 elite enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Twin Orks
Floor 1 · elite · 50 gold · Large door

Fight the Twin Orks, a floor 1 elite enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Shroomurai
Floor 1 · boss · 100 gold · Large door

Fight the Shroomurai, a floor 1 boss enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Elf Twins
Floor 2 · common · 25–35 gold · Small door

Fight the Elf Twins, a floor 2 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Lost Pirate Twins
Floor 2 · common · 25–35 gold · Small door

Fight the Lost Pirate Twins, a floor 2 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Twin Shrooms
Floor 2 · common · 10 gold · Small door

Fight the Twin Shrooms, a floor 2 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Twin Slimegirls
Floor 2 · common · 25–35 gold · Small door

Fight the Twin Slimegirls, a floor 2 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Bramble Beaters
Floor 2 · elite · 50 gold · Large door

Fight the Bramble Beaters, a floor 2 elite enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Kobold Sorcerers
Floor 2 · elite · 50 gold · Large door

Fight the Kobold Sorcerers, a floor 2 elite enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Vine-crawler Pair
Floor 2 · boss · 35–50 gold · Large door

Fight the Vine-crawler Pair, a floor 2 boss enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Drow Ambush
Floor 3 · common · 25–35 gold · Small door

Fight the Drow Ambush, a floor 3 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Twin Bats
Floor 3 · common · 25–35 gold · Small door

Fight the Twin Bats, a floor 3 common enemy pair. Victory pays gold and offers card rewards — see the Enemies page for stats and abilities.

Services & Shops

Spend gold to improve your twins between fights.

Barracks
Small door

Rest to restore health, or face an ambush. Choose wisely.

Blacksmith
Medium door

Upgrade your cards for gold. Each card can be upgraded individually. Appears once concealed and once revealed per floor.

Brothel
Large door

Purchase permanent stat upgrades (Max HP, Max Energy, Max Mana) for gold. Appears once concealed and once revealed per floor.

Market
Medium door

A wandering market with two of its three stalls open: hot food that restores health and mana, weapons for your deck, and baubles with passive bonuses.

Shrine
Large door

Worship to gain favor with a goddess, or desecrate to lose it. Affects your standing in the pantheon.

Treasure

Chests and rewards scattered through the dungeon.

Boss Treasure
Large door

A gleaming gold chest holding the richest chest reward. Beware — chests can be trapped.

Common Treasure
Small door

A wooden chest. Discover gold, cards, or other rewards — but beware, chests can be trapped.

Elite Treasure
Medium door

A sturdy steel chest with a better gold reward inside. Beware — chests can be trapped.

Safe Gold Chest
Large door

A guaranteed safe reward after defeating a boss.

Events

Unique choices and one-time boons.

Abandoned Camp
Small door

Rest for the night to restore health and mana — safe only if you have eaten garlic, otherwise vampires ambush you with a dark bargain. Or rummage the abandoned packs for a card.

Abandoned Mine
Medium door

A played-out mine with one rich vein left. Extract the ore with a Pickaxe (permanently costs 2 max energy) or Dynamite (consumed), gaining the Rare Ores bauble — it pays for a free blacksmith visit. Once per run.

Black Mark
Small door

Pick a card from your deck to curse: it is buried at the bottom of your deck at the start of every battle — handy for cards you would rather draw last. Once per run.

Corrupted Shrine
Large door

A dark choice: accept a cursed card or lose maximum health.

Fountain of Youth
Medium door

Drink deep to fully restore health, energy and mana — but your maximum stats reset to your class base, undoing brothel upgrades. Carrying a Bottle? Craft Bottled Youth instead to save the effect for later. Once per run.

Lucky Clover
Small door

Pick a card from your deck to bless: it will sit on top of your deck at the start of every battle. Once per run.

Mundane Old Stool
Small door

Find a quest item that may be useful later.

Ransacked Library
Medium door

Discover ancient knowledge and quest items.

Twin Adventurers
Small door

Sell unwanted cards for gold. Good for deck refinement.

Twisted Vortex
Medium door

A reality-bending vortex that swaps the second ability between two cards in your deck. Choose the two cards yourself, or relax and let the vortex pick at random. Once per run.

Wishing Well
Small door

Toss coins into the well: each coin costs 1 gold and restores 1 mana, with a small chance to fish up a special card. Once per run.

Hazards

Dangerous rooms — enter with care.

Bottomless Pit
Medium door

A dangerous location with unknown consequences.

Collapsed Hallway
Medium door

A dangerous event with multiple choices. Proceed carefully.

Trapped Hallway
Small door

A narrow hallway filled with deadly traps. Rush through to take half damage, or take it slow for a 50% chance to avoid all damage (50% chance to take full damage). Damage scales with floor level (10 damage per floor).

Dungeon Structure

Fixed parts of every floor.

Stairs Down
Medium door

Descend to the next floor of the dungeon.