← Back List / Details

Baubles

Baubles are collectible items that provide passive bonuses. They can be purchased from markets and their effects stack.

Floor 1 Baubles (7)

Silver Sheath
Cost: 40 Gold
All sword and dagger abilities deal +1 damage
Sweet Tooth
Cost: 40 Gold
+2 Max HP whenever you eat a dessert
Dumbbell
Cost: 80 Gold
Gain +1 extra Might whenever you gain Might
Loaded Dice
Cost: 60 Gold
Gain an extra 2d6 gold from every chest
Pink Rose
Cost: 20 Gold
Defeated enemies cost nothing at the Brothel
Copper Key
Cost: 10 Gold
Common chests can be opened safely without risk of explosion
Mortar and Pestle
Cost: 50 Gold
Gain a Bottle card. Potions have double potency.

Floor 2 Baubles (5)

Silver Key
Cost: 50 Gold
Elite chests can be opened safely without risk of explosion
Dank Blunt
Cost: 40 Gold
All blunt weapon abilities deal +1 damage
Last Swig Of Rum
Cost: 50 Gold
When playing X-cost cards, you always spend at least 3 energy
Bronze Mirror
Cost: 20 Gold
Gain 1 skip at the start of each battle
White Lotus
Cost: 1000 Gold
Start your first turn with 3 additional energy

Floor 3 Baubles (6)

Gold Key
Cost: 100 Gold
Boss chests can be opened safely without risk of explosion
Silk Mask
Cost: 20 Gold
Start each fight with 2 Hidden
Large Gear
Cost: 80 Gold
Gain 3 energy when you pay 8+ energy for an ability
Dented Anvil
Cost: 60 Gold
Gain 1 Might whenever you deal blunt damage to an enemy
Empty Vial
Cost: 0 Gold
Whenever you deal bleed, heal that much health.
Rare Ores
Cost: 0 Gold
Consumed at the next Blacksmith. Resets upgrade cost to 0 gold.

Floor 4 Baubles (3)

Silver Mirror
Cost: 60 Gold
Gain 2 skips at the start of each battle
Bag of Marbles
Cost: 60 Gold
Stagger enemies by +1 more
Minotaur Horn
Cost: 80 Gold
Whenever you stagger an enemy, gain that much energy

Floor 5 Baubles (5)

Pocket Full Of Shells
Cost: 60 Gold
All gun reload abilities cost half energy
Troll Tusk
Cost: 100 Gold
Whenever you gain Might, heal that much health
Snowball
Cost: 80 Gold
Whenever you gain energy, gain 1 additional energy
Stone Heart
Cost: 80 Gold
Gain 1 health whenever you gain block
Inverted Hourglass
Cost: 80 Gold
Gain 1 mana at the end of every turn

Floor 6 Baubles (2)

Gold Mirror
Cost: 180 Gold
Gain 3 skips at the start of each battle
Bottled Youth
Cost: 200 Gold
When health reaches zero, refill all stats and reset max stats to starting values. Returns Bottle to discard. One use.

Special Baubles

These baubles are not floor-specific.

Drink Voucher
Cost: 0 Gold
Half off your first drink